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I design entertainment through the lens of the player.
 

For more than 30 years, I've led creative teams making immersive experiences that blend game design, storytelling, architecture, technology, and visual design. From AAA games and themed attractions to destination-scale developments, my focus has always been the same: creating experiences people genuinely want to explore, experience, and remember.

I help organizations turn ambitious ideas into world-class interactive entertainment by uniting creative strategy, multidisciplinary leadership, and emerging technology. My work bridges games, themed entertainment, interactive media, and the physical environment to create experiences that are as engaging as they are unforgettable.
Every creative decision should serve the player's journey.
 

Let’s turn vision into reality - reach out!

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BIO

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INDUSTRY IMPACT

• CALL OF DUTY: BLACK OPS

   •Sales: Over 30 million units sold worldwide

   •My Contribution: Helped shape immersive gameplay mechanics and narrative design

• CALL OF DUTY: N@ZI ZOMBIES

     •Sales: A multibillion-dollar franchise that continues to evolve across multiple Call of Duty titles

     •My Contribution: Original Developer & Designer - As a founding team member, helped create one of the most iconic co-op survival modes in gaming history

• CALL OF DUTY: BLACK OPS II

     •Sales: Approximately 29.59 million copies sold globally.

     •My Contribution: Contributed to game design and cinematic storytelling, increasing engagement

• CALL OF DUTY: MODERN WARFARE 3

     •Sales: Generated over $775 million in the first five days

     •My Contribution: Focused on real-time combat systems and visual storytelling

• METROID PRIME

     •Sales: Over 2.8 million units sold-Awards: BAFTA Games Award Winner

     •My Contribution: Developed world-building elements and environmental storytelling

• DEFIANCE

     •Sales: Estimated player base of over 1 million during its peak

     •My Contribution: Innovated MMO mechanics and integrated transmedia storytelling

• MEDAL OF HONOR: AIRBORNE - PACIFIC ASSAULT - RISING SUN

     •Sales: Over 5 million units sold

     •My Contribution: Contributed to cinematic realism and mission design

• RAW DATA (VR TITLE)

     •Sales: One of the first VR titles to surpass $1 million in revenue

     •My Contribution: Pioneered VR interactivity, narrative and combat design

• THE MATRIX FILM SERIES

     •Box Office: Over $1.8 billion worldwide. Awards & Nominations: 4 Academy Awards, including Best Visual Effects, BMI Film & VES Awards

     •My Contribution: Worked on hovercraft and weapon platform designs and creation

• FINAL FANTASY: THE SPIRITS WITHIN

     •Groundbreaking Photorealistic CG Film

     •My Contribution: Helped pioneer real-time motion capture and advanced rendering techniques, setting a new standard for CG storytelling in film and games

• BEYOND THESE TITLES

     •Extensive work in AR, VR, and location-based experiences for audiences of up to 10,000 players

     •Driving innovation in game mechanics, world-building, and cutting-edge technology

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